![]() As with other support mediums, expose yourself only when needed and find cover as a matter of habit. These problems are offset by the Mutz's mobility and gun-depression. They are liable to take out huge chunks of your HP with HE rounds, if not kill you outright with one shot. Beware of artillery and tanks with large-calibre guns. The highly sloped front of the tank does get a surprising number of ricochets. The gun-mantlet is small and unreliable for bouncing shots, while the hull is horribly lacking in armor. The turret, while rounded, offers a large profile and is poorly-armored. There are some aspects to the Mutz that need specific attention. Flanking heavier opponents is a viable tactic so long as backup is at hand. ![]() The Mutz is fairly mobile for a medium tank, but close-range brawls are far from recommended the armor on this tank cannot take sustained amounts of punishment. ![]() The accurate and high-penetrating 9cm gun can hold its own even in Tier X matches, but a careful balance of AP and APCR ammo is needed as the Mutz can only carry 48 rounds. Using what is essentially the Indien-Panzer's 9cm gun, the Panzer 58 Mutz should be played as such picking off targets from long range, using terrain as cover, and giving fire support where it is needed. The Panzer 58 Mutz is a Swiss tank (though placed in the German tech-tree) that plays very similar to other Tier VIII support mediums like the Indien-Panzer or the Centurion Mk. Armor is overall poor, expect nothing but a few lucky ricochets. ![]()
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